ftimage.h   ftimage.h 
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/* */ /* */
/* width :: The number of pixels in bitmap row. */ /* width :: The number of pixels in bitmap row. */
/* */ /* */
/* pitch :: The pitch's absolute value is the number of bytes */ /* pitch :: The pitch's absolute value is the number of bytes */
/* taken by one bitmap row, including padding. */ /* taken by one bitmap row, including padding. */
/* However, the pitch is positive when the bitmap has */ /* However, the pitch is positive when the bitmap has */
/* a `down' flow, and negative when it has an `up' */ /* a `down' flow, and negative when it has an `up' */
/* flow. In all cases, the pitch is an offset to add */ /* flow. In all cases, the pitch is an offset to add */
/* to a bitmap pointer in order to go down one row. */ /* to a bitmap pointer in order to go down one row. */
/* */ /* */
/* Note that `padding' means the alignment of a
*/
/* bitmap to a byte border, and FreeType functions
*/
/* normally align to the smallest possible integer
*/
/* value.
*/
/*
*/
/* For the B/W rasterizer, `pitch' is always an even */ /* For the B/W rasterizer, `pitch' is always an even */
/* number. */ /* number. */
/* */ /* */
/* To change the pitch of a bitmap (say, to make it a
*/
/* multiple of 4), use @FT_Bitmap_Convert.
*/
/* Alternatively, you might use callback functions to
*/
/* directly render to the application's surface; see
*/
/* the file `example2.cpp' in the tutorial for a
*/
/* demonstration.
*/
/*
*/
/* buffer :: A typeless pointer to the bitmap buffer. This */ /* buffer :: A typeless pointer to the bitmap buffer. This */
/* value should be aligned on 32-bit boundaries in */ /* value should be aligned on 32-bit boundaries in */
/* most cases. */ /* most cases. */
/* */ /* */
/* num_grays :: This field is only used with */ /* num_grays :: This field is only used with */
/* @FT_PIXEL_MODE_GRAY; it gives the number of gray */ /* @FT_PIXEL_MODE_GRAY; it gives the number of gray */
/* levels used in the bitmap. */ /* levels used in the bitmap. */
/* */ /* */
/* pixel_mode :: The pixel mode, i.e., how pixel bits are stored. */ /* pixel_mode :: The pixel mode, i.e., how pixel bits are stored. */
/* See @FT_Pixel_Mode for possible values. */ /* See @FT_Pixel_Mode for possible values. */
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